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編集 翻訳者コメント 以下のページの個人的和訳です。http //www.minecraftforge.net/wiki/Netty_Packet_Handling 現在、翻訳中です。(2014/07/09) なるたけ原文(英文)を併記しますので、意味不明・曖昧な場合は参照下さい。 AKさん日本語訳 http //forum.minecraftuser.jp/viewtopic.php?f=21=18255 リンク切れ? 編集 Netty Packet Handling Warning This page is marked as Outdated. It was made for older content and may cause problems. Please improve this article if you can. 注意!! このページの内容は「古い」と申告されています。 古い情報に基づき判断すると、問題が生じる可能性があります。 もし可能であれば、このページの内容を改善して下さい。 This is a How-To guide or Tutorial detailing a practice or process for Minecraft Forge or related software. このガイドは「How-to どうやってやるか」のガイド、またはチュートリアルです。 Minecraft Forge やその関係ソフトウェアを使う方法を示したものです。 This page was made for Minecraft 1.7.2. It might not work with other versions. This is a poor example of using Netty. It can cause memory leaks. It doesn t separate handlers from codecs properly. It reimplements functionality existant in FML for months. If you are using this, consider switching to using FMLIndexedMessageToMessageCodec, or better yet,use the simpleimpl Message functionality. このページの内容は Minecraft 1.7.2 に対応していますが、他のバージョンでは動作しない可能性があります。 本ページで紹介するコードは Netty を使用するための簡易なものであり、メモリーリークを生じる可能性もあります。 Handler 類を正しく切り離していません。 FML に何ヶ月も既に存在している機能を再実装しています。 もし FML を使用しているのであれば、FMLIndexedMessageToMessageCodec や simpleimpl Message 機能を使用する事を検討してみて下さい。 コンテンツ/ 1 DO NOT USE THIS IN NEW CODE OR CONVERSIONS 2 Example Packet Structure 2.1 AbstractPacket Class 3 The Packet Handler 3.1 PacketPipeline Class 4 Registering the Pipeline 4.1 Within your @Mod Class 5 Registering Packets 6 Implementation 7 Authors DO NOT USE THIS IN NEW CODE OR CONVERSIONS / 本文書の内容を新しいバージョンで使用しないでください Below is a short alternative to the SimpleChannelHandler now present within FML. It allows for automatic discriminator generation and sided packet handling within the packets themselves. 以下の内容は、FML の SimpleChannelHandler に現在は含まれている内容と僅かに異なるものです。 以下では、パケット自体に自動的にサイド(Server/Client)を識別し、ハンドリングする機能を追加しています。 編集 Example Packet Structure / 例示するパケットの構造 Below is a common abstract packet that should be extended by any packet that you wish to send. Any resultant behaviour from the packet can be described in the side specific *handle* methods. NOTE All children of this class *MUST* have an empty constructor (multiple constructors is fine!) 以下に示すのは、あなたが作成したいパケットの拡張元とする汎用的な抽象クラスです。 パケットの受け取り処理は、それぞれ処理サイド(Server/Client)を指定した handle 関数で処理します。 メモ:この抽象クラスを拡張する全てのクラスは、”必ず”空のコンストラクタを持たなくてはなりません。 AbstractPacket Class package you.packethandling import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import net.minecraft.entity.player.EntityPlayer; /** * AbstractPacket class. Should be the parent of all packets wishing to use the PacketPipeline. * パケットの汎用抽象クラス。 * 以下で示す PacketPipeline を使用したい場合は、本クラスから拡張した packet クラスを使用する事。 * * @author sirgingalot */ public abstract class AbstractPacket { /** * Encode the packet data into the ByteBuf stream. * Complex data sets may need specific data handlers * (See @link{cpw.mods.fml.common.network.ByteBuffUtils}) * * @param ctx channel context * @param buffer the buffer to encode into */ public abstract void encodeInto(ChannelHandlerContext ctx, ByteBuf buffer); /** * Decode the packet data from the ByteBuf stream. * Complex data sets may need specific data handlers * (See @link{cpw.mods.fml.common.network.ByteBuffUtils}) * * @param ctx channel context * @param buffer the buffer to decode from */ public abstract void decodeInto(ChannelHandlerContext ctx, ByteBuf buffer); /** * Handle a packet on the client side. * Note this occurs after decoding has completed. * * @param player the player reference */ public abstract void handleClientSide(EntityPlayer player); /** * Handle a packet on the server side. * Note this occurs after decoding has completed. * * @param player the player reference */ public abstract void handleServerSide(EntityPlayer player); } 編集 The Packet Handler Core packet handling. Essentially it automatically maps a packet to a discriminator, allowing in line encoding/decoding of packet specific data. It also allows sided behaviour to be handled by the packets themselves. NOTE Remember to rename the channel as it is currently "TUT" 以下、パケット処理クラスの主要部を説明する。 PacketPipeline Class package you.packethandling; import java.util.*; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import io.netty.channel.ChannelHandler; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.codec.MessageToMessageCodec; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.INetHandler; import net.minecraft.network.NetHandlerPlayServer; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.network.FMLEmbeddedChannel; import cpw.mods.fml.common.network.FMLOutboundHandler; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.network.internal.FMLProxyPacket; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Packet pipeline class. Directs all registered packet data to be handled by the packets themselves. * @author sirgingalot * some code from cpw */ @ChannelHandler.Sharable public class PacketPipeline extends MessageToMessageCodec FMLProxyPacket, AbstractPacket { private EnumMap Side, FMLEmbeddedChannel channels; private LinkedList Class ? extends AbstractPacket packets = new LinkedList Class ? extends AbstractPacket (); private boolean isPostInitialised = false; /** * Register your packet with the pipeline. Discriminators are automatically set. * * @param clazz the class to register * * @return whether registration was successful. Failure may occur if 256 packets have been registered or if the registry already contains this packet */ public boolean registerPacket(Class ? extends AbstractPacket clazz) { if (this.packets.size() 256) { // You should log here!! return false; } if (this.packets.contains(clazz)) { // You should log here!! return false; } if (this.isPostInitialised) { // You should log here!! return false; } this.packets.add(clazz); return true; } // In line encoding of the packet, including discriminator setting @Override protected void encode(ChannelHandlerContext ctx, AbstractPacket msg, List Object out) throws Exception { ByteBuf buffer = Unpooled.buffer(); Class ? extends AbstractPacket clazz = msg.getClass(); if (!this.packets.contains(msg.getClass())) { throw new NullPointerException("No Packet Registered for " + msg.getClass().getCanonicalName()); } byte discriminator = (byte) this.packets.indexOf(clazz); buffer.writeByte(discriminator); msg.encodeInto(ctx, buffer); FMLProxyPacket proxyPacket = new FMLProxyPacket(buffer.copy(), ctx.channel().attr(NetworkRegistry.FML_CHANNEL).get()); out.add(proxyPacket); } // In line decoding and handling of the packet @Override protected void decode(ChannelHandlerContext ctx, FMLProxyPacket msg, List Object out) throws Exception { ByteBuf payload = msg.payload(); byte discriminator = payload.readByte(); Class ? extends AbstractPacket clazz = this.packets.get(discriminator); if (clazz == null) { throw new NullPointerException("No packet registered for discriminator " + discriminator); } AbstractPacket pkt = clazz.newInstance(); pkt.decodeInto(ctx, payload.slice()); EntityPlayer player; switch (FMLCommonHandler.instance().getEffectiveSide()) { case CLIENT player = this.getClientPlayer(); pkt.handleClientSide(player); break; case SERVER INetHandler netHandler = ctx.channel().attr(NetworkRegistry.NET_HANDLER).get(); player = ((NetHandlerPlayServer) netHandler).playerEntity; pkt.handleServerSide(player); break; default } out.add(pkt); } // Method to call from FMLInitializationEvent public void initialise() { this.channels = NetworkRegistry.INSTANCE.newChannel("TUT", this); } // Method to call from FMLPostInitializationEvent // Ensures that packet discriminators are common between server and client by using logical sorting public void postInitialise() { if (this.isPostInitialised) { return; } this.isPostInitialised = true; Collections.sort(this.packets, new Comparator Class ? extends AbstractPacket () { @Override public int compare(Class ? extends AbstractPacket clazz1, Class ? extends AbstractPacket clazz2) { int com = String.CASE_INSENSITIVE_ORDER.compare(clazz1.getCanonicalName(), clazz2.getCanonicalName()); if (com == 0) { com = clazz1.getCanonicalName().compareTo(clazz2.getCanonicalName()); } return com; } }); } @SideOnly(Side.CLIENT) private EntityPlayer getClientPlayer() { return Minecraft.getMinecraft().thePlayer; } /** * Send this message to everyone. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send */ public void sendToAll(AbstractPacket message) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.ALL); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to the specified player. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param player The player to send it to */ public void sendTo(AbstractPacket message, EntityPlayerMP player) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(player); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to everyone within a certain range of a point. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param point The {@link cpw.mods.fml.common.network.NetworkRegistry.TargetPoint} around which to send */ public void sendToAllAround(AbstractPacket message, NetworkRegistry.TargetPoint point) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.ALLAROUNDPOINT); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(point); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to everyone within the supplied dimension. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param dimensionId The dimension id to target */ public void sendToDimension(AbstractPacket message, int dimensionId) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.DIMENSION); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(dimensionId); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to the server. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send */ public void sendToServer(AbstractPacket message) { this.channels.get(Side.CLIENT).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.TOSERVER); this.channels.get(Side.CLIENT).writeAndFlush(message); } } 編集 Registering the Pipeline Because of the self contained nature of the packet pipeline the following is all that needs to be done to register your handler within FML Within your @Mod Class public static final PacketPipeline packetPipeline = new PacketPipeline(); @EventHandler public void initialise(FMLInitializationEvent evt) { packetPipeline.initialise(); } @EventHandler public void postInitialise(FMLPostInitializationEvent evt) { packetPipeline.postInitialise(); } 編集 Registering Packets Packets can be registered up to the postInitialisation phase of the packet pipeline. Packet registration is performed by calling the registerPacket(Class ? extends AbstractPacket clazz) method in the Packet Pipeline. 編集 Implementation Using the packet pipeline is as simple as writing a custom class extending AbstractPacket and registering it with the pipeline. For example implementations please look at the links below Tinker s Construct Packets (Many thanks to fuj1n) Authors Sirgingalot 15 59 19 January 2014 編集
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イングシュ語 |North Caucasian languages| 言語類型 現用言語 使用文字 アラビア文字【Arab?】キリル文字【Cyrl?】ラテン文字【Latn?】 type living language writing system Arabic alphabetCyrillic alphabetLatin alphabet ISO 639-3 【inh】 言語名別称 alternate names Galgay Ghalghay Ingus Kistin Kisti イングーシ語 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia ウィキペディア
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タグ 翻訳待ち 2 expertise_bh_absorbtion_1 Absorption 58 expertise_bh_absorbtion_2 Absorption 59 expertise_bh_absorbtion_3 Absorption 60 expertise_bh_absorbtion_4 Absorption 3 expertise_bh_agility_1 Evasion 61 expertise_bh_agility_2 Evasion 62 expertise_bh_agility_3 Evasion 63 expertise_bh_agility_4 Evasion 4 expertise_bh_amb_act_1 Ambush Efficiency 64 expertise_bh_amb_act_2 Ambush Efficiency 65 expertise_bh_amb_act_3 Ambush Efficiency 66 expertise_bh_amb_act_4 Ambush Efficiency 5 expertise_bh_amb_cool_1 Swift Ambush 67 expertise_bh_amb_cool_2 Swift Ambush 6 expertise_bh_amb_dam_1 Ambush Intensity 68 expertise_bh_amb_dam_2 Ambush Intensity 69 expertise_bh_amb_dam_3 Ambush Intensity 7 expertise_bh_armor_duelist_1 Duelist Stance 8 expertise_bh_armor_eng_1 Energy Armor 70 expertise_bh_armor_eng_2 Energy Armor 71 expertise_bh_armor_eng_3 Energy Armor 72 expertise_bh_armor_eng_4 Energy Armor 9 expertise_bh_armor_kin_1 Kinetic Armor 73 expertise_bh_armor_kin_2 Kinetic Armor 74 expertise_bh_armor_kin_3 Kinetic Armor 75 expertise_bh_armor_kin_4 Kinetic Armor 10 expertise_bh_armor_mgb_1 Melee Defense 76 expertise_bh_armor_mgb_2 Melee Defense 77 expertise_bh_armor_mgb_3 Melee Defense 11 expertise_bh_armor_rgb_1 Ranged Defense 78 expertise_bh_armor_rgb_2 Ranged Defense 79 expertise_bh_armor_rgb_3 Ranged Defense 12 expertise_bh_armor_sprint_1 Power Sprint 13 expertise_bh_ass_act_1 Assault Efficiency 1 expertise_bh_ass_act_2 Assault Efficiency 53 expertise_bh_ass_act_3 Assault Efficiency 54 expertise_bh_ass_act_4 Assault Efficiency 14 expertise_bh_ass_cool_1 Rapid Assault 57 expertise_bh_ass_cool_2 Rapid Assault 15 expertise_bh_ass_dam_1 Intense Assault 55 expertise_bh_ass_dam_2 Intense Assault 56 expertise_bh_ass_dam_3 Intense Assault 16 expertise_bh_carbine_act_1 Carbine Efficiency 80 expertise_bh_carbine_act_2 Carbine Efficiency 81 expertise_bh_carbine_act_3 Carbine Efficiency 82 expertise_bh_carbine_act_4 Carbine Efficiency 17 expertise_bh_carbine_crit_1 Deadly Strikes 18 expertise_bh_carbine_dam_1 Aggression 83 expertise_bh_carbine_dam_2 Aggression 19 expertise_bh_constitution_1 Pain Tolerance 84 expertise_bh_constitution_2 Pain Tolerance 85 expertise_bh_constitution_3 Pain Tolerance 86 expertise_bh_constitution_4 Pain Tolerance 20 expertise_bh_cover_1 Take Cover 21 expertise_bh_deflection_1 Deflection 87 expertise_bh_deflection_2 Deflection 88 expertise_bh_deflection_3 Deflection 89 expertise_bh_deflection_4 Deflection 22 expertise_bh_dread_strike_1 Dread Strike 23 expertise_bh_fumble_1 Fumble 24 expertise_bh_innate_1 Innate Assault 25 expertise_bh_intimidate_1 Intimidating Strike 26 expertise_bh_man_crit_1 Man Hunter 27 expertise_bh_precision_1 Marksmanship 90 expertise_bh_precision_2 Marksmanship 91 expertise_bh_precision_3 Marksmanship 92 expertise_bh_precision_4 Marksmanship 28 expertise_bh_relentless_1 Onslaught 29 expertise_bh_return_fire_1 Return Fire 30 expertise_bh_rifle_act_1 Rifle Efficiency 93 expertise_bh_rifle_act_2 Rifle Efficiency 94 expertise_bh_rifle_act_3 Rifle Efficiency 95 expertise_bh_rifle_act_4 Rifle Efficiency 31 expertise_bh_rifle_dam_1 Rifle Marksmanship 96 expertise_bh_rifle_dam_2 Rifle Marksmanship 32 expertise_bh_shields_1 Shields 33 expertise_bh_sniper_1 Sniper Shot 34 expertise_bh_stamina_1 Endurance 97 expertise_bh_stamina_2 Endurance 98 expertise_bh_stamina_3 Endurance 99 expertise_bh_stamina_4 Endurance 35 expertise_bh_stun_1 Stun 36 expertise_bh_surprise_1 Advanced Ambush 37 expertise_bh_taunt_1 Antagonize 38 expertise_bh_trap_dam_1 Lethality 100 expertise_bh_trap_dam_2 Lethality 101 expertise_bh_trap_dam_3 Lethality 102 expertise_bh_trap_dam_4 Lethality 39 expertise_bh_trap_duration_1 Cruelty 103 expertise_bh_trap_duration_2 Cruelty 104 expertise_bh_trap_duration_3 Cruelty 40 expertise_bh_trap_rng_1 Trap Extension 105 expertise_bh_trap_rng_2 Trap Extension 106 expertise_bh_trap_rng_3 Trap Extension 127 expertise_tree_beastmaster Beast Mastery 41 expertise_tree_bh_general Bounty Specialization 42 expertise_tree_bh_path Bounty Hunting 43 expertise_tree_bh_warfare BH Warfare 112 expertise_tree_co_general Assault 113 expertise_tree_co_path Commando 114 expertise_tree_co_warfare CO Warfare 125 expertise_tree_en_general Drama 126 expertise_tree_en_path Artiste 44 expertise_tree_fs_general General 45 expertise_tree_fs_path Path 46 expertise_tree_fs_warfare FS Warfare 115 expertise_tree_me_general Field Survival 116 expertise_tree_me_path Medic Specialization 117 expertise_tree_me_warfare GCW 111 expertise_tree_of_general Officer Specialization 110 expertise_tree_of_path Squad Command 107 expertise_tree_sm_general Scoundrel 108 expertise_tree_sm_path Smuggler 109 expertise_tree_sm_warfare Warfare 118 expertise_tree_sp_general Spy 119 expertise_tree_sp_path Covert Operative 120 expertise_tree_trader_domestic Domestic Trader 124 expertise_tree_trader_engineer Engineer Trader 121 expertise_tree_trader_general General 122 expertise_tree_trader_munition Munition Trader 123 expertise_tree_trader_structure Structure Trader 47 main_title Expertise 48 none \ 070None 49 point_in Point In 50 points_in Points In 51 rank_title Rank 52 requires_tag Requires
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ヤランガ語 |Australian languages| 言語類型 消滅言語 使用文字 type extinct language writing system ISO 639-3 【ylr】 言語名別称 alternate names Jalanga Yalarrnga Yelina Yellanga Yellunga 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia
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for the Lunatix サークル C.H.S Number Track Name Arranger Original Works Original Tune Length 01 for the Lunatix t+pazolite 東方紅魔郷 赤より紅い夢 [05 30] 東方妖々夢 妖々夢 ~ Snow or Cherry Petal 02 tick orangentle 東方妖々夢 無何有の郷 ~ Deep Mountain [05 38] 03 Dear Mr.Cherry 如月柊一 東方妖々夢 さくらさくら ~ Japanize Dream [04 41] 04 Subnormal Nine DJ Pixie 東方紅魔郷 おてんば恋娘 [06 33] 05 TwoTaketoriOff LUV2 東方永夜抄 竹取飛翔 ~ Lunatic Princess [08 06] 06 Tempestuous Ensemble t+pazolite 東方妖々夢 幽霊楽団 ~ Phantom Ensemble [07 05] 07 コワレユクゲンソウ t+pazolite 東方永夜抄 懐かしき東方の血 ~ Old World [05 23] 08 風塵少女 EXCALIpUR 東方花映塚 風神少女 [04 44] 09 Only Gabbakick is still alive! t+pazolite 東方永夜抄 もう歌しか聞こえない [05 14] 10 月を見あげた夜 GLARE ETONN ORCH 東方永夜抄 千年幻想郷 ~ History of the Moon [06 24] Bonus Track 11 Cinderella’s Age(t+pazolite mix) EXCALIpUR 東方永夜抄 シンデレラケージ ~ Kagome-Kagome [06 25] BOF2005 Cinderella s Age 12 KagKag t+pazolite 東方永夜抄 竹取飛翔 ~ Lunatic Princess [03 51] 詳細 東方紅楼夢(2005/09/11)にて初頒布 イベント価格:500円 ショップ価格:735円(税込) レビュー 名前 コメント
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Imitation Ghost Imitation Ghost アーティスト ストレイライト 発売日 2023年8月9日 レーベル ランティス CDデイリー最高順位 1位(2023年8月9日) 週間最高順位 1位(2023年8月15日) 月間最高順位 12位(2023年8月) 初動総合売上 9098 累計総合売上 11492 週間1位 収録内容 曲名 タイアップ 視聴 1 Imitation Ghost THE IDOLM@STER シャイニーカラーズ キャラソン 2 BURN BURN 3 Start up Stand up CD/総合ランキング 週 月日 CDシングル 総合シングル 順位 週/月間枚数 累計枚数 順位 週/月間枚数 累計枚数 1 8/8 415 415 2 8/15 1 5668 5668 1 9098 9513 2 8/22 7 882 6550 18 882 10395 3 8/29 395 6945 395 10790 2023年8月 8 6945 6945 12 10790 10790 4 9/5 206 7151 206 10996 5 9/12 141 7292 141 11137 6 9/19 166 7458 166 11303 7 9/26 108 7566 108 11411 8 11/14 81 7647 81 11492 配信ランキング Imitation Ghost 週 月日 デジタルシングル 順位 週/月間DL数 累計DL数 1 8/8 16 1037 1037 2 8/15 15 1301 2338 BURN BURN 週 月日 デジタルシングル 総合シングル 順位 週/月間DL数 累計DL数 順位 週/月間枚数 累計枚数 1 8/15 8 1840 1840 25 736 736 Start up Stand up 週 月日 デジタルシングル 総合シングル 順位 週/月間DL数 累計DL数 順位 週/月間枚数 累計枚数 1 8/15 11 1686 1686 28 675 675 関連CD Tracing Defender
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Armenian, Middle【axm】 中世アルメニア語 00 Indo-European 01 Armenian Armenian script【Armn】 《歴》historical language アルメニア【AM】 トルコ【TR】 言語名別称 alternate names Cilician Armenian 表記法 writing Armenian script【Armn】 参考文献 references WEB ISO 639-3 Registration Authority - SIL International LINGUIST List Wikipedia
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Location-based Services Market Scope The global Location-based Services market size is expected to register an exponential CAGR valued at USD in 2032, is the very large growth connectivity across the globe in today’s modern society, with rising applications on the Location-based Services and future technological innovations Location-based Services technology is expected to provide high-speed services, a new generation of applications, services, and business opportunities that have not been seen before. The increasing demand for connected devices has been the major factor that drives the growth in the global Location-based Services market. However, various governments across the globe have implemented strict regulations. Future technological advancements due to Location-based Services market Size are expected to provide huge opportunities for the growth of Location-based Services Market Business. Sample Copy of This Report https //www.quincemarketinsights.com/request-sample-69586?utm_source=openpr/pranali Location-based Services Market Top Competitive Players The Location-based Services Market has major key players such as the examination likewise distinguishes and investigations significant business systems utilized by these fundamental Location-based Services market players, like A portion of the primary contenders ruling the worldwide Location-based Services market Key Players Alcatel-Lucent SA, Apple, Inc., AT T Inc., Bharti Airtel, LTD., Cisco Systems, Inc., Google Inc., HERE, International Business Machines Corporation, Microsoft Corporation, Oracle Corporation, and Qualcomm Inc. Location-based Services Market Segmentation The global Location-based Services Market has an estimation of USD to grow its market size at the end of 2023 expect to CAGR Value 2032 The global Location-based Services market segmentation based on the By type, application, By Component By end-user, and region. The software segment was expected to show significant market growth in the global Location-based Services market in 2023. However, in terms of market revenue, the segment is estimated to dominate the market share in 2032. Segmentation By Component (Hardware, Software, and Services), By Technology (GPS, Assisted GPS (A-GPS), Enhanced GPS (E-GPS), Enhanced Observed Time Difference, Observed Time Difference, Cell ID, Wi-Fi, and Others), By Application (Location-based Advertising, Business Intelligence Analytics, Fleet Management, Mapping Navigation, Local Search Information, Social Networking Entertainment, Proximity Marketing, Asset Tracking, and Others), and By Industry Vertical (Transportation Logistics, Manufacturing, Government Public Utilities, Retail, Healthcare Life Sciences, Media Entertainment, IT Telecom, BFSI, Hospitality, and Others) Location-based Services Market Regional Analysis The geographic analysis of the Location-based Services market has been conducted for generally utilized because of innovation arrangement. Tech goliaths Europe, Asia Pacific, North America, Africa, South America, and Middle East, and it is expected to register strong growth during the forecast period 2032. North America is the most significant revenue contributor to the global Location-based Services infrastructures in terms of research development in Location-based Services market technology, design/ deployment, and the presence of key market players. The region is well known for its high adoption rate of new advanced technologies, including the Research wearable technology. A reliable and fast connectivity required for these technologies is expected to be addressed by Location-based Services . In North America, with Location-based Services market to deliver many years of value to consumers and enterprises in the foreseeable future, various projects such as Next Generation activities are primarily cantered around academia with additional efforts from agencies of the US government and (Standard Developing Organizations). These entities, through public-private partnerships, are actively engaging in scientific and applied research in emerging technologies. Therefore, North America is expected to maintain its leadership in new technologies that will underpin Location-based Services Market technology. North American market has been segmented into the US, Canada, and Mexico. justifying support for digital transformation research and development, Infrastructure and manufacturing and widespread government-agency adoption of Location-based Services and Location-based Services applications. •North America (United States, Canada and Mexico) •Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia) •South America (Brazil, Argentina) •Europe (Germany, France, United Kingdom, Russia and Italy) •Middle East Africa (UAE, Egypt, Saudi Arabia, and South Africa) Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-69586?utm_source=openpr/pranali Drivers •In this Exploration, the rising acknowledgment of Location-based Services by purchasers is making these suppliers to offer more imaginative however secure stage for money related exchanges to their clients Location-based Services Market Growth Factors •Expanding interest for and security in Location-based Services. •Developing mindfulness about the advantages of Location-based Services Market observation frameworks. •The multiplication of cutting-edge innovations and highlights Location-based Services Market •Rising number of street mishaps and fatalities across the globe. •Developing interest for associated Location-based Services Years considered for this report •Historical year – 2019-2020 •Base year – 2021 •Estimated Year -2022 •Forecast period – 2023 to 2032 FAQ •What will be the growth rate of the Location-based Services market? •What are the important factors that drive the market share of the global Location-based Services market? •What are the key factors dividing the market size of the Global Location-based Services market? •Who are the top manufacturers in the Location-based Services market? •What are the major market opportunities, challenges, and threats faced by the Location-based Services market? •Who are the leading distributors, traders, and dealers of the Location-based Services market? •What are the sales, price, and revenue analyses of the top manufacturers of the Location-based Services market? •What is the impact of covid-19 on the Global Location-based Services market? •How the market has been segmented in this market research report? 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セラル語 |Austronesian languages|Malayo-Polynesian languages|Central-Eastern Malayo-Polynesian languages|Central Malayo-Polynesian languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【slu】 言語名別称 alternate names Salaru 方言名 dialect names Kandar 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue